Whether the multiplayer is good or not, that mentality used to play the game for a test run just shows there can be a lack of true representation for what was being made. When you try to depict a certain style of play (teamwork) and the people tell you they are not using that style which you are trying to glorify (teamwork) to play the game and then the game mode feels flaky is pretty obnoxious. I am not saying that dead space 2 multiplayer sounded like it was either good or bad but just the simple fact that this line was stated really was infuriating. None of us were really communicating though, so it didn't feel all that cohesive." One guy spits some acid, and that gives the other guy a chance to leap up and eat the human's face. All of the Necromorph attacks are designed around group attacks. "I wasn't really feeling the actual experience, but I think that was due in part to me sucking at aiming and none of us bothering to actually team up.
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